OFFSET LIMB
This command will change the relative position of the specified limb within the 3D object. The position of the limb is always offset from the main coordinates of the 3D object and from any parent limbs. Specifying a limb number of zero provides access to the objects own root data, and should not normally be used in this way. The object and limb parameters should be specified using integer values. The offset parameters should be specified using real numbers.
SYNTAX
OFFSET LIMB Object Number, Limb Number, X, Y, Z
RELATED INFO
BASIC3D Commands Menu
Index
EXAMPLE
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